NEWS
Online co-op to possibly feature in future Mario games
Posted 30th of December, 2009 at 08:35 pm by Lucario 
On a similar note and not worth mentioning in a separate news post, the Nintendo Channel in Japan has added two new WiiWare demos, one for Pokemon Mystery Dungeon: Go For It! Light Adventure Squad! and another for Pheonix Wright. It seems Nintendo has received some positive feedback since WiiWare demos were only meant to be a limited two month service. These demos will most likely be added to our local Nintendo Channel once their release nears, this service is something Nintendo should have done from the start and stopping it after two months is simply a bad move.
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COMMENTS (13)
| We just prioritised on making a multiplayer mode where four players can sit together and play while seeing each other's faces... ...What's more important, of course, is if it's going to add to the fun aspect of the game. |
Of course, there's also the possibility that New Super Mario Bros. Wii could have suffered from terrible latency in an online multiplayer mode, even if it was simply restricted to friends. In that sense, perhaps it was for the best that it was left out and that the "fun" of multiplayer wasn't tarnished.
| After all, as you know, we already have online play in Smash Bros., and technologically speaking, I don't think it's creating a high amount of lag. |
EDIT: On a lighter note, it's good to see that the WiiWare Demos have been successful enough to garner continued support for the service. Hopefully this is a good sign for the future. :)
That said I'm not excited for this at all. 2P in Galaxy was very meh and the co-op in NSMBWii was pretty rubbish. Mario just doesn't seem to work in co-op.
| Of course, there's also the possibility that New Super Mario Bros. Wii could have suffered from terrible latency in an online multiplayer mode, even if it was simply restricted to friends. In that sense, perhaps it was for the best that it was left out and that the "fun" of multiplayer wasn't tarnished. |
Everyone kept dying/getting killed/bubble fail that often, I think we only actually completed maybe two levels, the rest all had to get skipped.
Which I hate, but to be fair Nintendo has a lot of good reasons to not listen to fans (see: DS, Wii, Windwaker, etc).
Don't really have the desire to, to be completely honest.
| Originally Posted by Parasyte Bullshit. More like they were too lazy and cheap to host dedicated servers. |
So many hilarious moments playing online in MK: Wii with their crazy approach to online...
"I finished 2nd! Yes!"
"Wait... Great, finished 5th."

Bullshit. More like they were too lazy and cheap to host dedicated servers.