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Resident Evil: The Darkside Chronicles

Posted 5th of August, 2009 at 08:22 pm by DarthHomer DarthHomer is offline


System: Wii
Developer: cavia
Publisher: Capcom
Genre: Shooter
Players: 1-2

The release of Resident Evil: The Umbrella Chronicles was a surprise to all. The on-rails shooter proved to be a huge hit, as well as help to close off one of the longest running plot threads in the Resident Evil series – the end of the Umbrella Corporation. Given he runaway success of that title, it came as no surprise that Capcom are working on a sequel, the Darkside Chronicles, and we had the chance to play a build at THQ’s Gamers Day event. Unfortunately, we didn’t get to play too much of it, but what we played was intriguing.

Where Umbrella Chronicles told an original story using new plot elements and events from the original sequel, its prequel Resident Evil Zero and sequel Resident Evil 3: Nemesis; Darkside Chronicles is a retelling of the events of Resident Evil 2 and Resident Evil: Code Veronica. While there were promises of completely new sections to flesh out segments, we didn’t get to see any of these.

The demo level we played took place effectively at the start of Resident Evil 2, playing as Claire Redfield and Leon S. Kennedy, specifically starting at the point where you first take control of the player character in that game. Unlike in RE2 though, Leon and Claire don’t get separated, allowing reason for a co-op partner to exist. It was quite cool to go through the level and see just how developer Cavia has remade the opening segment of the game, complete with a visit to the Kendo Gun shop. Unfortunately the owner still doesn’t make it out alive. The demo level concluded upon Leon and Claire hitting the Racoon City Police Department building – where the majority of RE2 takes place.


Compared to most other on-rails shooters, Darkside Chronicles offers a surprising level of depth, and feels more similar to an RE game than Umbrella Chronicles was. While you have a number of weapons and sub weapons, you can now assign your favourite weapons to specific buttons on the Wiimotes D-Pad, similar to what you could do in Resident Evil 5. To do this, you head into a ‘setup’ menu that’s very similar to the inventory system of past RE games. This is also where you go to heal up characters. It was a little different to what you’d expect, but it’s an interesting change nonetheless.

Visually, the game was really impressive. Everything in the game had a good level of detail present, and you really do wish that the game wasn’t on rails, so you could explore the environment more. It definitely shows that when developer cavia have reportedly said they spent a lot of time on the visual look of the game, it shows. Unfortunately, we didn’t get to hear much in the way of an aural component, so we can’t comment there.

One area that kinda fell flat was the pacing of the game. It’s quite a slow game, with characters slowly moving or stopping completely to have conversations, and the action feeling a bit sluggish at times. Compared to the frantic pacing and action of something like House of the Dead Overkill or Ghost Squad, Darkside Chronicles is quite reserved, with its enemies taking longer than expected to finally drop dead. It feels a lot like Konami’s Silent Hill: The Arcade – which had the same fantastic visual and aural atmosphere that the Silent Hill series is known for, but featured incredibly slow gameplay which practically stopped for characters to have conversations. It’s not a major issue, but it is something worth noting.


The controls also don’t quite work the way that they should. We played the game used a Wii Zapper setup, and found that it was a little cumbersome to control. For instance, the D-Pad swaps weapons, the A button picks up items and is the general interaction button, the B button shoots the currently equipped weapon and the C button opens up the ‘equip’ menu. Though we were told that you could be able to shoot items to collect them – similar to most games of that type, and something you couldn’t do in Umbrella Chronicles. While that functionality wasn’t implemented in the build that we played, it would have helped the game a lot.

Darkside Chronicles is an impressive game. It’s easily one of the better looking titles on the Wii, and the added depth to the gameplay makes it more than just a standard on-rails shooter. Though while the game may have some control and pacing issues, these can no doubt be ironed out when the game launches later in the year.

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COMMENTS (24)


Posted 11th of August, 2009 at 08:42 pm by Kabal Kabal is online now
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But the problem I'm finding from the trailers to RE DC, is that there's no punch to your firearms. House of the Dead Overkill had some problems with this too. Your pistol feels too weak - all the zombies show no indication of injury or dismemberment when you fire off at them.
Posted 11th of August, 2009 at 09:40 pm by Gookanheimer Gookanheimer is offline
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I'm hoping so much for it to turn out well, but I just don't see it happening >_>
Posted 11th of August, 2009 at 09:54 pm by WiiFuelee WiiFuelee is offline
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sounds like its turning out pretty much the same as Umbrella Chronicles, take it or leave it.
Posted 12th of August, 2009 at 07:43 pm by Dark Samus Dark Samus is online now
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Why does it have to be on rails for goodness sake... I'd probably consider getting it otherwise.
Posted 13th of August, 2009 at 11:53 am by Ganon Ganon is offline
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Quote:
Originally Posted by Dark Samus View Post
Why does it have to be on rails for goodness sake... I'd probably consider getting it otherwise.
I agree. Couldn't they have made these two on-rails games into traditional Resi Evil survival horror?

I'm not really looking forward to this. The on-rails games fail to capture what the original titles were all about. Does anyone know whether these "Resident Evil Archives" games are going to include full remakes of the 2nd and 3rd titles, similar to how Resi 1 was redone?
Posted 17th of August, 2009 at 02:41 am by Nightroad Nightroad is offline
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I wanna see the story involving leon and krauser wanna know how they know each other. Also the game itself looks fantastic.
Posted 21st of August, 2009 at 05:06 pm by Freek Freek is offline
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I really enjoyed the 1st game so no doubt i'll enjoy this.
Although House of the Dead Overkill has raised the bar since then. Oh well, this and Dead Space: Extraction should keep my trigger finger happy.
Posted 10th of September, 2009 at 03:19 pm by Nightroad Nightroad is offline
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I WANT IT NOW :(
Posted 20th of September, 2009 at 08:00 pm by Kabal Kabal is online now
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Will play at egames to see how this turns out. But I'm not optimistic.
Posted 20th of September, 2009 at 08:45 pm by Gookanheimer Gookanheimer is offline
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Be sure to check if it has cursor disable+calibration for me <3
Posted 21st of September, 2009 at 10:28 am by Kabal Kabal is online now
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Remind me towards the end of October.
Posted 23rd of September, 2009 at 10:58 pm by Nightroad Nightroad is offline
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they are selling it at work with a zapper now as well in some cool box, but iv'e already got too many zappers, but still cannot wait for the game.
Posted 27th of September, 2009 at 08:51 pm by Kabal Kabal is online now
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Quote:
Originally Posted by Nightroad View Post
they are selling it at work with a zapper now as well in some cool box, but iv'e already got too many zappers, but still cannot wait for the game.
Lemme guess how many zappers you've got...............one. Because that'd be one too many.

DOOOOH HO HO HO HO

They're better off stealing those excess Bang Bang Box handcannons and shoving it in theirs. BTW, I'm strangely....very strangely....looking forward to this. TGS footage looked better than expected. Given the environment they showed off, it's the closest thing we'll ever get to RE5. I think I've already meantioned how effin gorgeous the game looks for Wii. Better, visually, than RE4 - not by a long shot, but noticable enough.
Posted 27th of September, 2009 at 11:13 pm by Nightroad Nightroad is offline
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Quote:
Originally Posted by Kabal View Post
Lemme guess how many zappers you've got...............one. Because that'd be one too many.

DOOOOH HO HO HO HO

They're better off stealing those excess Bang Bang Box handcannons and shoving it in theirs. BTW, I'm strangely....very strangely....looking forward to this. TGS footage looked better than expected. Given the environment they showed off, it's the closest thing we'll ever get to RE5. I think I've already meantioned how effin gorgeous the game looks for Wii. Better, visually, than RE4 - not by a long shot, but noticable enough.
Actually 2 and got them for free, there actually ok to use in umbrella chronicles and links crossbow training.
Posted 27th of September, 2009 at 11:23 pm by Gookanheimer Gookanheimer is offline
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How did you get them free?
Posted 28th of September, 2009 at 11:24 am by Nightroad Nightroad is offline
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Originally Posted by Gookanheimer View Post
How did you get them free?
People trade them in with there wiis and we don't re sell them, so there free.
Posted 1st of October, 2009 at 01:19 pm by Revin Revin is offline
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This doesn't actually look too bad.

Though i only played Resident Evil once when i was a little, i truly came into the series with resident evil 4. Even then, thats only recently. Looking at resident evil 5, i was impressed with the advancements they made from resident evil 4, such as graphics, sound and gameplay.

I have never touched a Wii title of resident evil, but from looks of gameplay, it looks like a well played out game. Sure it's on rails, but honestly, i couldnt care. it just looks genuinely fun, but i do agree that it would be better if it wasnt on rails.;
Posted 28th of October, 2009 at 02:47 am by piem@n piem@n is offline
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Whats the gore level like?
Posted 15th of November, 2009 at 03:15 pm by wii-tarded wii-tarded is offline
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Ugh......on-rail.......disgusting!
Posted 30th of November, 2009 at 08:21 pm by Joosch Joosch is offline
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i picked it up and me and my brother have fun playing it. piem@n the gore level is ok, alot of blood and you can explode the zombies heads with a headshot and stuff and the graphcis over all i think are rather impressive for a wii game. they use HDR bloom effect but with my 32" tv and it being 480p its quite jaggy on a smaller tv im sure it would look its best.

edit: now feeling dumb coz this was posted like a month or 2 ago :(
Posted 14th of March, 2010 at 03:03 pm by Dimentio Delight Dimentio Delight is offline
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I was thinking about buying this, and went into GAME to ask if they had it, I got a quick simple reply. "We're out of stock, but don't get it anyway, it's a piece of shit, just like the other Resident Evil games". At that point I wanted to kill him.
Posted 14th of March, 2010 at 03:08 pm by Boo! Boo! is offline
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What a douche. Resident Evil 2 is an awesome game. Resident Evil 4 is a great game. Resident Evil 5 is an awesome co-op shooter.
Posted 14th of March, 2010 at 04:21 pm by Freek Freek is offline
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I'm enjoying this, but not as much as Dead Space Extraction. Dead Space Extraction is a much better game in my opinion, less camera shake and actual dismemberment equals win..
There are also a couple of twists that Resi Evil just doesn't have unfortunately.
I would love to tell you but it would ruin the game experience if i do.

Don't get me wrong, i love Resi Evil, unfortunately it's just not as good as Dead Space. The graphics are better, but the gameplay just isn't.
Posted 12th of August, 2010 at 02:35 pm by grace01 grace01 is offline
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i m newbie member .

and i really like to introducing my self
and i m here for u . because i have some opportunity





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