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New Super Mario Bros. Wii

Posted 13th of November, 2009 at 11:49 pm by Infernal Monkey Infernal Monkey is offline


System: Wii
Developer: Nintendo
Publisher: Nintendo
Genre: Platform
Players: 1-4

Oh, my nostalgia. It's almost hard to believe this is the first side-scrolling Mario platformer to appear on a Nintendo console since Super Mario World. Yep, a mere 19 years ago (17 for us peasants in the once Mattel-operated land). As if the mere fact that this game even exists wasn't enough to celebrate, New Super Mario Bros. Wii (NSMBW) features something entirely new to the series – four player co-op. Way to earn that title, guys! Never has a mainline Mario game let players actually work together, although you'll soon discover it's typically more fun being an arsehole.

While much of the hype leading up to this game's release has centered around its multiplayer, the single player experience hasn't been compromised. It's a full-blown platforming adventure that's just as fun and rewarding by yourself; having some of your mates tag along for the ride is merely a bonus. Everything in each level can be seen, done and collected with just one player.

The game feels very much like a direct follow-up to Super Mario Bros. 3, almost like it's stuck somewhere between the 8-bit masterpiece and Super Mario World on an impossible time line. Unlike the DS' general mish-mash, the inspiration for this one is quite clear. Hell, even the Koopa Kids are back! Kicking off with the usual gripping scenario of Bowser kidnapping the princess for more quality time (you'd think being dumped with Bowser Jr. would have forever put him off), you're thrown into action with eight worlds to get through.


Perhaps the most important thing here, the level design is incredible - head and shoulders above what was on offer in the DS' New Super Mario Bros. This is a true return to Nintendo's creativity within the 2D Mario constraints. They're just so bloody fun to explore, with an abundance of secrets (including alternative exits) and exhilarating Jungle Beat style moments where you'll realise the ground barely even needs to be touched in order to move forward. There's a lot of variety in each environment; even the desert world is entertaining! Sorry, it's just that desert worlds... I don't know, I think Sonic & Knuckles' Sandopolis traumatised me as a kid or something.

Aside from the traditional mushroom and fire flower, the crew has access to some brand new power-ups along with a few more recent ones (the ice flower and tiny mushroom). The propeller hat will send players hurtling upwards with a quick shake of the Wii Remote, only to slowly float back down. The new penguin suit (that cute little guy from Super Mario 64 – you're wearing him) lets Mario slide across icy platforms on his belly, increases his mobility underwater and shoots out balls of ice. It's the best thing to wear in entirely inappropriate levels since the frog suit!

Yoshi's also back, but treated more like a super special treat. He's rarely available, and won't stay with you upon the competition of a level, so don't expect to see him around too much. Perhaps he's still pissed about all the abuse he suffered in Super Mario World.


As far as controls go, you can either play with the Wii Remote on its side, or in combination with the Nunchuk if an analog stick is more your thing. Either way, the Wii Remote is very cleverly integrated in the level design with some gentle tilting and shaking required here and there (hence no support for the GameCube or Classic Controller). Some platforms are moved around by tilting the controller, and there's even a floating raft level set in a dark cave; its dim, attached light – your only guide – is rotated with the Wii Remote. Great stuff.

If you felt New Super Mario Bros. on DS had a distinct lack of challenge, then good news! The Wii game ramps up the challenge considerably. An unforgiving demand for precision platforming, unusual moving obstacles and the most amount of on-screen enemies in any Mario platformer, ever. Of course, there's a good chance you'll never see the game over screen. Extra lives are plentiful, and Toad will shove items down your throat with his many bonus games (stockpiled goods can be selected before entering a level). But boy, those wrench-throwing moles. How I'd forgotten just how sadistic they can be. I suppose that's what happens when you spend your life desperately hoping for someone to pass by. “I'm so lonely... wait, there's someone! I must kill them!

Hunting down all the Star Coins will just add to the difficulty, as some of them are actually incredibly well hidden compared to the DS game. Oh, and you'll definitely want to collect them all, there's a very special bonus ahead. But yes, while it's refreshing to be put up against a worthwhile challenge, what about that dreaded 'Super Guide'? You know, the help system - the one everyone on the internet whinged about. It's in there; you may never come across it though. It'll only activate on a level if you're really terrible at it. Dying eight times on a stage will trigger the option of having the CPU take over and finish it for you. They won't hunt down the Star Coins, so yeah. Time to find something new to complain about.


NSMBW retains the same presentation of the DS game, so you've got Koopa Troopa's dancing to the completely obnoxious 'bawp, ba ba' background music and a 3D style that still results in a bit of a mixed bag. Some levels look drop-dead gorgeous, while others just seem so... lifeless. For the most part though, it's a nice looking game and has a certain charm of its own. One thing to note, NSMBW will only run in widescreen. The levels were designed around this aspect ratio, so all those still banging away on trusty 4:3 television sets are stuck with a letterbox effect. It just seems so weird for Nintendo of all developers not to cater to everyone.

Many of the tunes have been recycled, but there are a few new (amazing) pieces. The castle music is seriously something else, wow. One of the most sinister tunes to ever grace a typically happy-go-lucky Mario title. Initially it somehow brought back memories of the dungeon music in the original Zelda game. Then a mate of mine commented on the exact same thing, spooky.

So, at this point you can probably tell I have nothing but praise for the single player game (that's not a Wii Remote in my pocket). Despite taking place across the same levels, the addition of co-op almost makes it feel like a whole new game. Getting together with friends in NSMBW makes for some of the best local multiplayer gaming around. A true classic. Trying to put the experience into words just wouldn't work without sounding like some kind of MSN conversation filled with the echoes of el oh el - it's something you really just need to try for yourself. Brilliant.


Score: 9.5/10 - "Absolute get"
This is Nintendo at their best. New Super Mario Bros. Wii is an amazingly enjoyable game. Casual? Hardcore? Get out of here with that shit, this is universal appeal.

Review by Lance McGill (Infernal Monkey)

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COMMENTS (31)


Posted 14th of November, 2009 at 12:34 am by Kiru Kiru is offline
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Great wrap up in the score Infernal, a great sum up of exactly wwaht the game is.

Quote:
This is Nintendo at their best. New Super Mario Bros. Wii is an amazingly enjoyable game. Casual? Hardcore? Get out of here with that shit, this is universal appeal.
Posted 14th of November, 2009 at 12:40 am by Mo Joe Mo Joe is offline
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Awesome review! A very enjoyable to read.

I got a few things I would like to buy before this, so this may have to wait for Christmas.
Posted 14th of November, 2009 at 12:46 am by kotra kotra is offline
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This game is great. Best game I have played this year (I've played few though but i bet this would have been it no matter how many more I would have played).
Posted 14th of November, 2009 at 01:18 am by I Am The Wind I Am The Wind is offline
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I feel that was a bit of a spoiler, mentioning the story and all taht.
Posted 14th of November, 2009 at 02:00 am by Gookanheimer Gookanheimer is offline
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Can't wait to give it a go. HURRY UP MAILMAN!
Posted 14th of November, 2009 at 02:38 am by misteromar misteromar is offline
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Brilliant game, I didnt know you could use the nun chuck.
Posted 14th of November, 2009 at 02:49 am by Dave Dave is offline
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Wow, I had no idea about it only running in widescreen.
I agree with you on pretty much everything. Gotta <3 that castle music.
I know I'd be seeing a gameover screen, without all those items and lives (although they probably didn't need to have so many early-game).

Great review, Infernal!
Posted 14th of November, 2009 at 03:37 am by Bland_Boy Bland_Boy is offline
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When Nintendo first broke the news of this title, I honestly couldn't of gave a crap.
(NSMB DS) make me fickle about the whole prospect of a disc-based Wii edition.
But with all these glowing reviews coming out from all angles, I may just HAVE
to give this one a try.

thanks for the great bite-sized review thar.
Posted 14th of November, 2009 at 06:11 am by BoonMcNougat BoonMcNougat is offline
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Wow, I didn't expect this to be any good. Seems it'd be good fun! Just out of interest, how long does it take to beat the game?
Posted 14th of November, 2009 at 07:01 am by Aladdin Sane Aladdin Sane is online now
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Quote:
Originally Posted by BoonMcNougat View Post
Wow, I didn't expect this to be any good.
Son, I am disappoint.

Quote:
Just out of interest, how long does it take to beat the game?
Took me just under eight hours to get to the end. I've still a bunch of Star Coins to grab and secret exits to find in stages, though.
Posted 14th of November, 2009 at 11:38 am by Freek Freek is offline
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Great review Infernal as usual, it's becoming a habit.

Getting this on Monday for my wife as a Xmas pressie, she better hand over some serious lovin'.
Posted 14th of November, 2009 at 11:40 am by Bhaskar24 Bhaskar24 is offline
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Thank you for making my purchase of this game imminent rather than eventual.
Posted 14th of November, 2009 at 11:51 am by Dark Samus Dark Samus is offline
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Every time I even just take a look at a screenshot for this game, I want it badly. Here's hoping I'll get it for Christmas - being unemployed, I rely heavily on my birthdays and Christmases for my games! Good thing in a way that there hasn't really been anything majorly good out for Wii in the last couple of years though, as my parents get a little pissy if I keep asking for games every year lol.
Posted 14th of November, 2009 at 01:15 pm by BernkiLOL BernkiLOL is offline
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Dave just posted this in IRC, want to beat him to it etc.

http://gonintendo.com/viewstory.php?id=104080

Everyone loves that final quote, Infernal. You're the next big Internet superstar!
Posted 14th of November, 2009 at 04:29 pm by Zephyr Zephyr is offline
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This was the worst review I've ever read. It made me want this so damn much that I don't think I could possibly wait until Christmas like I promised... Way to make me break promises infernal. I hope you're happy.
Posted 14th of November, 2009 at 05:17 pm by Krane Krane is offline
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nintendo need to do "New DOnkey Kong Country" now
Posted 14th of November, 2009 at 05:39 pm by Dark Samus Dark Samus is offline
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Quote:
Originally Posted by Krane View Post
nintendo need to do "New DOnkey Kong Country" now
Wouldn't be the same without Rare.
Posted 14th of November, 2009 at 11:43 pm by squeegie squeegie is offline
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It's a great fun game. Pulling out the tried and true formula once again, but it goes to show that when your onto a great thing, stick to it.

It's no GOTY, but it was never meant to be. This is just fun and hillarity in a half shell
Posted 15th of November, 2009 at 05:43 pm by Hux Hux is offline
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Just got this today and so far Im thoroughly impressed. Been playing 2 player with the missus and she loves it to which is great for me as I normally have to convince her to let me use the tv. Great review, really captures the essence of the game.
Posted 15th of November, 2009 at 06:57 pm by Clash Clash is offline
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Does anybody else think World 2 should be more like World 6? Difficulty wise that is.
Posted 16th of November, 2009 at 08:55 am by Jader7777 Jader7777 is offline
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There's a lot more cussing in this Super Mario Brothers review than what I expected.

Also, this review will make me get this game. Props for Infernal Nintendo Sales Representative.
Posted 16th of November, 2009 at 12:01 pm by MaTBoY MaTBoY is offline
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I noticed the castle music too. it's verrrrrrrrrrrrrrrrrry similar! almost a remastered version.

awesome game.
Posted 16th of November, 2009 at 01:41 pm by Serrels Serrels is offline
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Great review mate, absolutely right on the money about everything. Loved the line about 'wearing' the Penguin from Mario 64.
Posted 17th of November, 2009 at 05:38 pm by ChaosTH ChaosTH is offline
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The game felt easier than the original on the DS to me at first, but then I figured out that was just because they shoved 1-ups down my throat. Seriously, by World 4 I was around the 80 lives mark. How many lives I have is what I base my awesome scale on, so that threw me off.

It's actually harder during multiplayer though, I took it over to a friends house the other day and the amount of times we wound up dying as a result of jumping into each other or off each others heads was staggering. But hilarious all the same, it's the most fun I've had in ages.

All in all a great review Infernal, I'm gonna go get a T-Shirt made with your quote on it made up. xD

P.S. I totally get what to mean about Sandopolis Zone too. I love the music, but I dread the level everytime. Kills my buzz from Flying Battery Zone it does. =P
Posted 14th of June, 2010 at 04:05 pm by JugglerOfDeath JugglerOfDeath is offline
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Great review, Infernal. Completely right about everything.

Also, does anyone actually use the remote and nunchuck method? I tried it once and it felt really awkward.
Posted 16th of June, 2010 at 09:35 pm by TSPhoenix TSPhoenix is offline
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No, but tbh ALL the control methods for this game are awkward. Sideways wiimote is rubbish.
Posted 16th of June, 2010 at 09:48 pm by Gookanheimer Gookanheimer is offline
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I use the nunchuk. For me, there is no other way.

Just have to remember that Z is run...
Posted 19th of June, 2010 at 07:46 am by tiamat1990 tiamat1990 is offline
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Am I the only one that found this game rather...well dull? I was never really a fan of the 2D Mario games. I guess the problem lies there. I just never found them compelling. They never seemed to strike me the same way it has with 99% of people.
Posted 19th of June, 2010 at 10:06 am by Boo! Boo! is online now
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Well if you didn't like Super Mario Bros. 3 or Super Mario World, it isn't likely you'll appreciate NSMBWii.

For the record, I don't think the Wiimote controls are rubbish. What was your problem with them, TSP? I've found them to be great. And I like the d-pad. Can't imagine playing this with a Nunchuck...

I've got 100% on this already, logged in close to 40 hours. Co-op platforming is so much fun, bring on DK + Kirby...
Posted 19th of June, 2010 at 12:44 pm by TSPhoenix TSPhoenix is offline
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Quote:
Originally Posted by Boo! View Post
Well if you didn't like Super Mario Bros. 3 or Super Mario World, it isn't likely you'll appreciate NSMBWii.

For the record, I don't think the Wiimote controls are rubbish. What was your problem with them, TSP? I've found them to be great. And I like the d-pad. Can't imagine playing this with a Nunchuck...

I've got 100% on this already, logged in close to 40 hours. Co-op platforming is so much fun, bring on DK + Kirby...
I've not been a fan of recent Nintendo D-Pads, I still stand by the SNES (and N64 one nobody used) one being better than anything since. The flattish, square edges on the also tiny Wii D-pads makes it harder to manipulate.

I find that Mario keeps ducking randomly when playing and moving around on fences is a pain as its hard to consistently press the right direction. Then again it could just be I have an iffy Wiimote.

Honestly the game used one tilt feature that wasn't even that good, you could easily have played this game on a far more comfortable Classic Controller.

I have the same concerns about the new DKC, its primary control option is Wiimote+Nunchuck which IMO doesn't lend itself to fast precision platforming (we will see I guess). The only secondary control option planned at this stage is sideways Wiimote.

I like the remote as a vertical controller, but I find it dreadful and uncomfortable when in NES style. I can't imagine what its like to use it that way with the cover on.
Posted 20th of July, 2010 at 05:09 pm by reccakeys reccakeys is offline
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Super Mario really makes my day complete.... I am a Mario Fan.. When talking about Mario, Count me In